Professional Unreal Engine systems

Tested, documented Blueprint systems for game developers, and custom development when you need something built.

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An independent studio for Unreal Engine systems and custom software.

  • Systems for FabInteraction, Vitals, Inventory and Menus, made to drop into a project.
  • Custom Unreal workSystems, tools, prototypes and fixes, to order.
  • Tools and automationEditor utilities and scripts that remove repetitive work.
  • WebsitesFast, multilingual, tested sites, like this one.

Portfolio

Systems we build and sell, and work made in this studio.

See the full portfolio

How a system is built

  1. Design the limits first

    What it does and what it will not do, written down before anything is built.

  2. Build it in Blueprint

    Readable graphs you can open and change. No hidden C++.

  3. Prove it

    A test must fail before a fix and pass after it. Menus alone runs 16 automated tests.

  4. Document it

    A manual for every system, and its limits written on its page.

Why Rookspire

Tested before it ships

Each system passes its automated tests on UE 5.3, then again on the newest engine.

Blueprint-only

Open it, read it, change it. No C++ to compile.

Limits in writing

Each system's page lists what it does not do, before you buy.

Made by a solo developer

For teams of one or a few, who need systems that stay out of the way.

Need something built?

Unreal Engine systems, tools, prototypes, fixes and websites. Scope, price and time in writing before any work starts.

See services

Talk to us

Questions about a system, or a project you want built. One person reads every message.

Discord Questions, news and help from other developers. Join the Discord