Work with us
Beyond the systems on Fab, we take commissions. Tell us what you need built; you get the scope, the price and the delivery time in writing before any work starts.
What we build
Unreal Engine systems
Gameplay systems in Blueprint or C++: interaction, inventory, stats, saving, AI behaviour, and the UI around them. Built the way our Fab systems are: tested, documented, self-contained.
Editor tools and automation
Editor utilities and Python scripts that remove repetitive work: asset import and checks, level setup, batch processing, build and test scripts.
Websites
Fast, accessible, multilingual sites for studios, games and products, like this one. Static where possible, so they are cheap to host and hard to break.
Prototypes
A playable prototype of a mechanic or a level blockout, to test an idea before a team commits to it.
Fixes and optimisation
Finding why a project breaks, stutters or will not package, and fixing it, with the cause written down so it stays fixed.
Brand and visuals
Logos, visual identity and 3D renders, like the Rookspire brand: vector files, guidelines and animation.
How it works
Tell us what you need
Write to us with the idea, the engine version or platform, and any deadline.
Get a written proposal
Scope, what is included and what is not, price and delivery time. Nothing starts and nothing is charged until you agree.
Receive it tested
You get the work with its tests and a short guide, and the fixes if something does not match what was agreed.
Good to know
- One person does the work, so we take a small number of projects at a time and say plainly when we cannot.
- We use modern tools, including AI assistance; every line we deliver is reviewed and tested by us.
- You own what you pay for, unless the proposal says otherwise.