Systems / Inventory

Inventory System In testing

A weight-and-slot inventory for survival and RPG games: stacking, dragging, equipment, a hotbar, containers, crafting, consumables and save/load.

What it does

Any owner

AC_Inventory goes on a character, a chest, a corpse or a cart. It does not need your character class, map or art.

Items as data

One BP_ItemDefinition asset per item: name, icon, weight and stack size. Sixteen examples are included.

Equipment and hotbar

Equipment slots, a hotbar selected by number keys, and a use key for what is in hand.

Crafting

Recipes spend their ingredients and put the result in the bag. A station tag decides where each recipe can be made.

Character preview

A 3D preview of the character that you can turn and zoom, showing what is equipped.

Items that do something

Your character answers through an interface; the item is consumed only if you say yes.

Before you wait for it

  • Single-player (not replicated).
  • Keyboard and mouse only; gamepad is not tested.
  • Release date not set: it ships when it passes the full test gate.

Ask about it

Want to know more about Inventory, or when it will be ready? Write to us.

rookspire.support@gmail.com